Jim Molinets's .plan file has been updated.
President Rogue Entertainment
Here is a summary of the update made:
7-12-00
Well, hot on the heels of Rich's announcement of the cut-off for the
texture artist comes my post for more help wanted here at the Rogue Palace tm).
Level Designers
Rogue Entertainment is looking to expand our design team with
experienced, dedicated, and team-oriented individuals to help us bring to life Alice and any other future mischief.
Required Skills:
1. A driven, self-starter who enjoys the commitment and rewards of
creating entertainment software.
2. Extensive experience in game/level design.
3. Experience with the Quake2 and/or Quake3 technology and editing
tools.
Being an avid gamer with a passion for puzzles and problem solving is
desirable. Also, prior experience in other technologies is a plus, but
professional experience with Quake2 and/or Quake3 is a must. Applicants should be proficient with QERadiant and be able to hit the ground running from day one. If you feel you are an _absolute wizard_ of level design and do not have professional experience, we might consider your work.
Any interested and qualified applicants should please send their
resume and demo materials to:
Rogue Entertainment, Inc.
Attn: Jim Molinets
4514 Travis Street, Suite 205
Dallas, TX, 75205
OR
E-mail to: [email protected]
Please respond with the Subject: Open Design Position.
Note: submissions WILL NOT be returned.
US residents only, please. We do not currently have internship positions available. Rogue Entertainment, Inc. is an equal opportunity employer.
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