Wisdom Games announces appointment of Q2 Holdings

Published September 29th, 2008 - 04:59 GMT
Al Bawaba
Al Bawaba

Wisdom Games Ltd, a leading game development and publishing company based in South Africa, has appointed Q2 Holdings to assist them with the realisation of expanding their corporate ‘footprint’ globally.

“Our aggressive growth plans demand that we take full advantage of a powerful team of business professionals to help us execute our strategy, locate investment partners to finance our growth, and assist in bringing deals to closure." said Raymond de Villiers, CEO of Wisdom Games.

Q2 Holdings Limited specializes in media and business consulting related services. For Wisdom Games, Q2 Holdings will be instrumental in locating and facilitating discussions with investment candidates, negotiating deal terms and providing corporate strategy planning and advisory services. Joe Jarrett, Chairman of Q2 Holdings Limited, says, "In today's market, there is a wide array of opportunities to enhance Wisdom Game’s market position and we intend to leverage the combined expertise of our management team to increase their value to existing and future shareholders."

Wisdom Games is driven to become the premier supplier of consulting and computer games services to the corporate market. By deeply integrating the two complimentary services into a company’s education and knowledge management processes, Wisdom Games strongly believes that their clients will be able to leverage their most valuable assets; their business and employee’s intellectual property (IP) capital. Independent studies show that by capturing, re-using and evolving a company’s IP, the returns on sales and investment can more than double when these types of solutions become part of a company’s culture.

The use of video game technology in the workplace is not new, however, it is not widely recognized. A national poll, conducted for the Entertainment Software Association in the USA, surveyed the management of 150 large U.S. companies and non-profits between March 17 and April 2, 2008. The findings show that 70 percent of the companies interviewed utilize interactive software and games to train employees. The poll also found that more than 75 percent of businesses and non-profit organizations already offering video game-based training plan to expand their usage in the next three to five years. More than three-quarters (78 percent) of organizations not utilizing this technology today are likely to offer it in the next five years.

“Our leaders of tomorrow are a generation raised on Nintendo, Xbox and MTV. These days, a company’s population is so young that we need to readjust our thinking on how best to effectively ‘educate’ the younger generation.” de Villiers continues, “Game-based learning works in any industry, and can include content of any subject”.