ALBAWABA – After 11 years in troubled development cycles and 6 release date delays, Ubisoft finally launched its anticipated pirate-themed and naval-combat-based project Skull and Bones at a $70 price point with mixed reviews, only to slash $25 of the game’s price 3 weeks after release.
Video Games Chronicles reports that several retailers have dropped down the price of Skull and Bones, with BestBuy offering $44.99 for the PS5 and Xbox Series X/S versions, and UK based Hit offering the game for £49.85, down from the original $70 asking price.
When asked why Ubisoft decided to charge $70 for Skull & Bones which perhaps would constrain the amount of its user base during an earnings call the week prior to the game’s release, Ubisoft CEO Yves Guillemot stated “You will see that Skull and Bones is a fully-fledged game,” adding that “It’s a very big game, and we feel that people will really see how vast and complete that game is. It’s a really full, triple… quadruple-A game, that will deliver in the long run.”
In a letter to press introducing the pirate game's first season, Ubisoft disclosed that Skull & Bones had more than four hours of average daily gameplay, which is the second most ever in the publisher’s catalogue. With SteamDB reporting that the player base for Assassin’s Creed 4: Black Flag, the game which Ubisoft Singapore took inspiration from when developing Skull and Bones, has grown 200 percent since the release.
Skull and Bones has been slammed by very mixed reviews, with The Gamer giving it 4 out of 10 points writing “The treasure hunting, the exploration of unknown islands, the life-and-death sword fights - these are key to the experiences of other piratical games, but are painfully absent from Skull and Bones,” and IGN saying “it isn’t many of things Ubisoft itself said it would be at various points in its storied history, but the seafaring RPG we ultimately got is still surprisingly good” in its 7 out of 10 review.